Zelda Producer does not believe in hand holding games
Amidst all the current rage from feminist movements that female characters are not good enough, to a gaming community more interested in keeping frames per second above 60 and game developers buckling under the pressure from gamers that thinks their games too hard or too unfair comes a harsh statement from the Zelda producer Eiji Aonuma that developers are holding the hands of the gamers too much and worrying about if the gamers actually will notice what they have put in their games.
Eiji Aonuma says:
“I think that one thing all game developers worry about when they’re putting something into a game is, ‘Will people notice it? Will people realize what they’re supposed to do?’ And we kind of have a bad habit of hand-holding, trying to make things easier for everyone. But more and more, I start to think that that kind of isn’t actually that fun.”
We here at End Gamers agree fully with that statement, not only because we call ourselves “End Gamers”, but because there was a time when games were truly difficult, when the developers were under no obligations to see you through to the end of the game. You either had the skills required, learned the skills required or you did not get to see the end. It’s been a long time since the twitter feeds were asking for the “god mode” cheat code just so people could finish a game that they did not have the skills for.
We agree with Eiji Aonuma that playing a game and getting through to the end of it should not be as easy as reading a book where your only required effort is to be able to turn a page.
Let us know your thoughts, is the games today a little bit too easy? Are the game developers just throwing the achievements away? When was the last time you played a game that did not award you a trophy or two, just because you managed to get through the tutorial? Where is the line between fun games and challenging games?